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» Interaction design patterns for computers in sociable use
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OZCHI
2005
ACM
16 years 5 days ago
Moving bodies, social selves: movement-oriented personas and scenarios
This paper describes the development of movement-oriented personas and scenarios for representing multiple users of an interactive, immersive environment, designed as an artistic ...
Lian Loke, Toni Robertson, Tim Mansfield
CHI
2002
ACM
16 years 7 months ago
Hunter gatherer: within-web-page collection making
Hunter Gatherer is a tool that lets Web users carry out three main tasks: (1) collect components from within Web pages; (2) represent those components in a collection; and (3) edi...
Monica M. C. Schraefel, Daniel Wigdor, Yuxiang Zhu...
AFRIGRAPH
2007
ACM
15 years 10 months ago
Efficient editing of aged object textures
Real objects present an enormous amount of detail, including aging effects. Artists need an intuitive control when they iteratively review and redesign their work to achieve a spe...
Olivier Clément, Jocelyn Benoit, Eric Paque...
CHI
2008
ACM
16 years 7 months ago
Expandable grids for visualizing and authoring computer security policies
We introduce the Expandable Grid, a novel interaction technique for creating, editing, and viewing many types of security policies. Security policies, such as file permissions pol...
Robert W. Reeder, Lujo Bauer, Lorrie Faith Cranor,...
ACMACE
2005
ACM
16 years 5 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry