Sciweavers

4581 search results - page 205 / 917
» Interaction design patterns for computers in sociable use
Sort
View
HCI
2009
15 years 4 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
CHI
2002
ACM
16 years 7 months ago
Unremarkable computing
In this paper, we seek to contribute to the Ubiquitous Computing agenda by focusing on one of its earliest, but most difficult, design ambitions ? making technology "invisibl...
Peter Tolmie, James Pycock, Tim Diggins, Allan Mac...
CVPR
2010
IEEE
15 years 4 months ago
Group motion segmentation using a Spatio-Temporal Driving Force Model
We consider the `group motion segmentation' problem and provide a solution for it. The group motion segmentation problem aims at analyzing motion trajectories of multiple obj...
Ruonan Li, Rama Chellappa
IBPRIA
2007
Springer
16 years 23 days ago
Computer Vision Approaches to Pedestrian Detection: Visible Spectrum Survey
Pedestrian detection from images of the visible spectrum is a high relevant area of research given its potential impact in the design of pedestrian protection systems. There are ma...
David Gerónimo, Antonio M. López, An...
CHI
2011
ACM
14 years 10 months ago
PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays
Flexible displays potentially allow for interaction styles that resemble those used in paper documents. Bending the display, e.g., to page forward, shows particular promise as an ...
Byron Lahey, Audrey Girouard, Winslow Burleson, Ro...