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» Interaction design patterns for computers in sociable use
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CHI
2009
ACM
16 years 7 months ago
Graspables: grasp-recognition as a user interface
The Graspables project is an exploration of how measuring the way people hold and manipulate objects can be used as a user interface. As computational ability continues to be impl...
Brandon T. Taylor, V. Michael Bove Jr.
CVPR
2006
IEEE
16 years 8 months ago
Wire Structure Pattern Extraction and Tracking From X-Ray Images of Composite Mechanisms
This paper introduces a complete pipeline of image processing methods in order to analyze and track the internal structures of a composite material. As a first step, input Xray im...
David Tschumperlé, Jalal Fadili
ISUVR
2007
15 years 8 months ago
A Study on the Expression of Emotions using Lights in Apparel Types
— When types of communication between people are observed, one can see that communication not only consist of words but also, contextual communication consist of facial expressio...
Yongsoon Choi, JuYong Kim, JaeKi Kyoun, Duk Hyun, ...
IMC
2009
ACM
16 years 1 months ago
Characterizing user behavior in online social networks
Understanding how users behave when they connect to social networking sites creates opportunities for better interface design, richer studies of social interactions, and improved ...
Fabrício Benevenuto, Tiago Rodrigues, Meeyo...
VIP
2001
15 years 8 months ago
Avatars: A Shifting Interaction
The intersection of theatre-performance, design, and informatics is a fertile area for a broader understanding of the possible design and interaction between people and avatars in...
Kristine Deray