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» Interaction design patterns for computers in sociable use
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CHI
2003
ACM
16 years 7 months ago
CHI-ball, an interactive device assisting martial arts education for children
In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...
DAC
1996
ACM
15 years 10 months ago
Post-Layout Optimization for Deep Submicron Design
To reduce the number of synthesis and layout iterations, we present a new delay optimization technique, which inserts buers based on back-annotated detailed routing information. D...
Koichi Sato, Masamichi Kawarabayashi, Hideyuki Emu...
CC
2001
Springer
150views System Software» more  CC 2001»
15 years 10 months ago
SmartTools: A Generator of Interactive Environments Tools
SmartTools is a development environment generator that provides a structure editor and semantic tools as main features. The well-known visitor pattern technique is commonly used fo...
Isabelle Attali, Carine Courbis, Pascal Degenne, A...
CHI
2004
ACM
16 years 7 months ago
A social proxy for distributed tasks: design and evaluation of a working prototype
This paper describes an approach to managing tasks and processes that are distributed across a large number of people. The basic idea is to use a social visualization called a tas...
Thomas Erickson, Wei Huang, Catalina Danis, Wendy ...
EWHCI
1993
15 years 10 months ago
The MSM Framework: A Design Space for Multi-Sensori-Motor Systems
One of the new design goals in Human Computer Interaction is to extend the sensory-motor capabilities of computer systems to better match the natural communication means of human b...
Joëlle Coutaz, Laurence Nigay, Daniel Salber