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» Interaction design patterns for computers in sociable use
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UIST
1997
ACM
15 years 10 months ago
HoloWall: Designing a Finger, Hand, Body, and Object Sensitive Wall
This TechNote reports on our initial results of realizing a computer augmented wall called the HoloWall. Using an infrared camera located behind the wall, this system allows a use...
Nobuyuki Matsushita, Jun Rekimoto
CHI
2009
ACM
16 years 7 months ago
The design and evaluation of multi-finger mouse emulation techniques
We explore the use of multi-finger input to emulate full mouse functionality, such as the tracking state, three buttons, and chording. We first present the design space for such t...
Justin Matejka, Tovi Grossman, Jessica Lo, George ...
CHI
2003
ACM
16 years 7 months ago
The evolution of buildings and implications for the design of ubiquitous domestic environments
This paper considers how we may realize future ubiquitous domestic environments. Building upon previous work on how buildings evolve by Stewart Brand, we suggest the need to broad...
Tom Rodden, Steve Benford
CHI
2008
ACM
16 years 7 months ago
Twend: twisting and bending as new interaction gesture in mobile devices
In this work we present a hardware prototype that uses bending gestures as input for a mobile device and experimental setups that compare possible gestures with other, more tradit...
Gero Herkenrath, Thorsten Karrer, Jan Borchers
HCI
2009
15 years 4 months ago
Impact of Gaze Analysis on the Design of a Caption Production Software
Producing caption for the deaf and hearing impaired is a labor intensive task. We implemented a software tool, named SmartCaption, for assisting the caption production process usin...
Claude Chapdelaine, Samuel Foucher, Langis Gagnon