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» Interaction design patterns for computers in sociable use
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HUC
2011
Springer
14 years 6 months ago
Enabling large-scale human activity inference on smartphones using community similarity networks (csn)
Sensor-enabled smartphones are opening a new frontier in the development of mobile sensing applications. The recognition of human activities and context from sensor-data using cla...
Nicholas D. Lane, Ye Xu, Hong Lu, Shaohan Hu, Tanz...
HRI
2011
ACM
14 years 10 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
LADS
2007
Springer
16 years 21 days ago
The Webbridge Framework for Building Web-Based Agent Applications
Abstract. Web applications represent an important category of applications that owe much of their popularity to the ubiquitous accessibility using standard web browsers. The comple...
Alexander Pokahr, Lars Braubach
IWINAC
2011
Springer
14 years 9 months ago
Design of Social Agents
Abstract. Social behavior, as compared to the egoistic and rational behavior, is known to be more beneficial to groups of subjects and even to individual members of a group. For t...
Roman Gorbunov, Emilia I. Barakova, Matthias Raute...
HCI
2009
15 years 4 months ago
Developing, Deploying and Assessing Usage of a Movie Archive System among Students of Film Studies
This paper describes our work in developing a movie browser application for students of Film Studies at our University. The aim of our work is to address the issues that arise when...
Nazlena Mohamad Ali, Alan F. Smeaton, Hyowon Lee, ...