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» Interaction design patterns for computers in sociable use
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TABLETOP
2008
IEEE
16 years 28 days ago
Pokey: Interaction through covert structured light
In this paper we describe a method to support interaction with a cellphone based projectorcamera system. We describe a novel approach that uses a technique known in Computer Visio...
Christopher Richard Wren, Yuri A. Ivanov, Paul A. ...
CODES
2010
IEEE
15 years 4 months ago
Exploring models of computation with ptolemy II
The Ptolemy project studies modeling, simulation, and design of concurrent, real-time, embedded systems. The focus is on assembly of concurrent components. The key underlying prin...
Christopher X. Brooks, Edward A. Lee, Stavros Trip...
CHI
2004
ACM
16 years 7 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
CHI
2005
ACM
16 years 7 months ago
Sketch-based rapid prototyping platform for hardware-software integrated interactive products
This paper presents a platform in which interaction designers can effectively and rapidly develop tangible interactive prototypes by sketching. The study aims to build a platform ...
Tek-Jin Nam
WWW
2007
ACM
16 years 7 months ago
Computer-Supported Collaborative Knowledge Modeling in Ecology
We describe collaborative efforts between a knowledge representation team, a community of scientists, and scientific information managers in developing knowledge models for ecolog...
Deana Pennington, Joshua S. Madin, Ferdinando Vill...