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» Interaction design patterns for computers in sociable use
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VL
2002
IEEE
100views Visual Languages» more  VL 2002»
15 years 11 months ago
Using HCI Techniques to Design a More Usable Programming System
A programming system is the user interface between the programmer and the computer. Programming is a notoriously difficult activity, and some of this difficulty can be attribute...
John F. Pane, Brad A. Myers, Leah B. Miller
VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
15 years 10 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
TVCG
2011
136views more  TVCG 2011»
15 years 1 months ago
Interactive Mesh Cutting Using Constrained Random Walks
—This paper considers the problem of interactively finding the cutting contour to extract components from an existing mesh. First, we propose a constrained random walks algorith...
Juyong Zhang, Jianmin Zheng, Jianfei Cai
MOBICOM
2012
ACM
13 years 9 months ago
Distinguishing users with capacitive touch communication
As we are surrounded by an ever-larger variety of post-PC devices, the traditional methods for identifying and authenticating users have become cumbersome and time-consuming. In t...
Tam Vu, Akash Baid, Simon Gao, Marco Gruteser, Ric...
ACMIDC
2010
15 years 10 months ago
Design of an instrument for the evaluation of communication technologies with children
In designing communication technology for children, it is important to understand the affective benefits and costs introduced by a particular medium. We present an Affective Benef...
Svetlana Yarosh, Panos Markopoulos