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» Interaction design patterns for computers in sociable use
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CHI
2011
ACM
14 years 10 months ago
TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing
Although touch-screen laptops are increasing in popularity, users still do not comfortably rely on touch in these environments, as current software interfaces were not designed fo...
Xing-Dong Yang, Tovi Grossman, Pourang Irani, Geor...
MHCI
2009
Springer
16 years 1 months ago
Using an ecological framework to design mobile technologies for pediatric asthma management
Mobile technologies, due to their ubiquitous nature, play an important role in supporting health care. However, it is not easy to design useful integrated mobile services without ...
Hee Young Jeong, Rosa I. Arriaga
DASC
2006
IEEE
15 years 10 months ago
Automated Caching of Behavioral Patterns for Efficient Run-Time Monitoring
Run-time monitoring is a powerful approach for dynamically detecting faults or malicious activity of software systems. However, there are often two obstacles to the implementation...
Natalia Stakhanova, Samik Basu, Robyn R. Lutz, Joh...
CHI
1996
ACM
15 years 10 months ago
Gratuitous Graphics? Putting Preferences in Perspective
Rapid growth in 3-D rendering technologies has deluged us with glitzy graphical representations. In what contexts do people find 3-D graphs of 2-D data both attractive and useful?...
Ellen Levy, Jeff Zacks, Barbara Tversky, Diane J. ...
CAD
2004
Springer
15 years 6 months ago
A shape design system using volumetric implicit PDEs
Solid modeling based on partial differential equations (PDEs) can potentially unify both geometric constraints and functional requirements within a single design framework to mode...
Haixia Du, Hong Qin