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» Interaction design patterns for computers in sociable use
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AIIDE
2009
15 years 7 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
ACMDIS
2008
ACM
15 years 8 months ago
Exploring true multi-user multimodal interaction over a digital table
True multi-user, multimodal interaction over a digital table lets co-located people simultaneously gesture and speak commands to control an application. We explore this design spa...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
CHI
2008
ACM
16 years 7 months ago
The design of gaze behavior for embodied social interfaces
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
Bilge Mutlu
CHI
2009
ACM
16 years 7 months ago
Letting tools talk: interactive technology for firefighting
In this work-in-progress report we present the results of a preliminary analysis of a set of fieldwork studies conducted in collaboration with a firefighter school and a firefight...
Sebastian Denef, Leonardo Ramirez, Tobias Dyrks
KI
2008
Springer
15 years 6 months ago
Autonomous Learning of User's Preferences Improved through User Feedback
Ambient Intelligent (AmI) environments are supposed to act proactively anticipating the user's needs and preferences, therefore the capability of an AmI system to learn those ...
Asier Aztiria, Juan Carlos Augusto, Alberto Izagui...