Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
True multi-user, multimodal interaction over a digital table lets co-located people simultaneously gesture and speak commands to control an application. We explore this design spa...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
In this work-in-progress report we present the results of a preliminary analysis of a set of fieldwork studies conducted in collaboration with a firefighter school and a firefight...
Ambient Intelligent (AmI) environments are supposed to act proactively anticipating the user's needs and preferences, therefore the capability of an AmI system to learn those ...
Asier Aztiria, Juan Carlos Augusto, Alberto Izagui...