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OZCHI
2009
ACM
15 years 11 months ago
When three worlds collide: a model of the tangible interaction process
The design of Tangible Interfaces has already evolved since the first projects were developed. Frameworks and taxonomies have helped to understand the field of Tangible Interactio...
Marc Hermann, Michael Weber
ICRA
2005
IEEE
108views Robotics» more  ICRA 2005»
16 years 4 days ago
Motion Emergency of Humanoid Robots by an Attractor Design of a Nonlinear Dynamics
— The human motions are generated through the interaction between the body and its environments. The information processing system defines the current motion using the signal fe...
Masafumi Okada, Kenta Osato, Yoshihiko Nakamura
VL
2009
IEEE
160views Visual Languages» more  VL 2009»
16 years 1 months ago
Empowering designers with creativity support tools
When conceiving of and implementing interactive behaviors, most designers rely on professional software developers to prototype and implement their designs. They often use static ...
Stephen Oney
CHI
2009
ACM
16 years 7 months ago
Designing for all users: including the odd users
The field of HCI has played an important role in broadening the spectrum of users of computational artifacts. However, users with extreme preferences are mostly ignored by the des...
Jina Huh, Mark S. Ackerman
DSVIS
2008
Springer
15 years 8 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx