Sciweavers

4581 search results - page 168 / 917
» Interaction design patterns for computers in sociable use
Sort
View
ACSC
2004
IEEE
15 years 10 months ago
On Evolving Fixed Pattern Strategies for Iterated Prisoner's Dilemma
Table 1 shows the payoff to player one. The same matrix also holds for player two. Player one can gain the maximum 5 points (T = 5) by defection if player two cooperates. However,...
Daniel Jang, Peter A. Whigham, Grant Dick
EDOC
2004
IEEE
15 years 10 months ago
Security Patterns: A Method for Constructing Secure and Efficient Inter-Company Coordination Systems
As the Internet, intranets and other wide-area open networks grow, novel techniques for building distributed systems, notably mobile agents, are attracting increasing attention. T...
Nobukazu Yoshioka, Shinichi Honiden, Anthony Finke...
BCSHCI
2007
15 years 8 months ago
Design, use and experience of e-learning systems
The use of computer applications to support learning and assessment is becoming more common, along with a growing body of research focusing on the pedagogical effectiveness of the...
Willem-Paul Brinkman, Annette Payne, Nayna Patel, ...
ICCS
2003
Springer
15 years 11 months ago
Modelling Developmental Regulatory Networks
Abstract. This paper introduces a model for simulating regulatory networks that is capable of reproducing spatial and temporal expression patterns in developmental processes. The m...
Tommy Krul, Jaap A. Kaandorp, Joke G. Blom
WCAE
2006
ACM
16 years 14 days ago
PSATSim: an interactive graphical superscalar architecture simulator for power and performance analysis
Two of the most important design issues for modern processors are power and performance. It is important for students in computer organization classes to understand the tradeoff b...
Clint W. Smullen, Tarek M. Taha