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» Interaction design patterns for computers in sociable use
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HUC
2003
Springer
15 years 11 months ago
Activity Zones for Context-Aware Computing
Location is a primary cue in many context-aware computing systems, and is often represented as a global coordinate, room number, or a set of Euclidean distances to various landmark...
Kimberle Koile, Konrad Tollmar, David Demirdjian, ...
HUC
2004
Springer
15 years 12 months ago
The Iterative Design Process of a Location-Aware Device for Group Use
Abstract. We present our approach to the design of two generations of outdoors device that enable visitors to view 3D historical reconstructions when exploring present day sites. R...
Holger Schnädelbach, Boriana Koleva, Michael ...
STEP
2003
IEEE
15 years 11 months ago
On Analysis of Design Component Contracts: A Case Study
Software patterns are a new design paradigm used to solve problems that arise when developing software within a particular context. Patterns capture the static and dynamic structu...
Jing Dong, Paulo S. C. Alencar, Donald D. Cowan
CHI
2007
ACM
16 years 7 months ago
Authorable virtual peers for children with autism
For my dissertation, I am designing, implementing and evaluating the use of a new kind of "authorable" virtual peer that allows children with autism to learn about recip...
Andrea Tartaro
TVCG
2010
122views more  TVCG 2010»
15 years 4 months ago
Analysis of Recurrent Patterns in Toroidal Magnetic Fields
—In the development of magnetic confinement fusion which will potentially be a future source for low cost power, physicists must be able to analyze the magnetic field that con...
Allen R. Sanderson, Guoning Chen, Xavier Tricoche,...