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» Interaction design patterns for computers in sociable use
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SMILE
1998
Springer
15 years 10 months ago
Interactive 3D Modeling from Multiple Images Using Scene Regularities
Abstract. We present some recent progress in designing and implementing two interactive image-based 3D modeling systems. The first system constructs 3D models from a collection of ...
Heung-Yeung Shum, Richard Szeliski, Simon Baker, M...
HUC
2009
Springer
15 years 11 months ago
Applying pervasive technologies to create economic incentives that alter consumer behavior
Economic incentives are a powerful way of shaping consumer behavior towards more commercially efficient and environmentally sustainable patterns. In this paper, we explore the id...
Tetsuo Yamabe, Vili Lehdonvirta, Hitoshi Ito, Hayu...
ICPR
2006
IEEE
16 years 17 days ago
Multiscale Feature Extraction of Finger-Vein Patterns Based on Curvelets and Local Interconnection Structure Neural Network
In this paper, we originally propose a multiscale feature extraction method of finger-vein patterns based on curvelets and local interconnection structure neural networks. The cur...
Zhongbo Zhang, Siliang Ma, Xiao Han
COORDINATION
2008
Springer
15 years 8 months ago
Actors with Multi-headed Message Receive Patterns
Abstract. The actor model provides high-level concurrency abstractions to coordinate simultaneous computations by message passing. Languages implementing the actor model such as Er...
Martin Sulzmann, Edmund S. L. Lam, Peter Van Weert
ICPR
2006
IEEE
16 years 7 months ago
Detecting irregularities in regular patterns
This study compares three different methods designed for detecting irregularities from regular dot patterns. Frequency domain information is used to split an original regular patt...
Jarkko Vartiainen, Albert Sadovnikov, Lasse Lensu,...