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» Interaction design patterns for computers in sociable use
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ISWC
2005
IEEE
16 years 3 days ago
Hands-On RFID: Wireless Wearables for Detecting Use of Objects
Recent research has explored ways to obtain and use knowledge of person-object interactions. We present a novel pair of wearables, a glove and a bracelet, that detect when users i...
Kenneth P. Fishkin, Matthai Philipose, Adam D. Rea
ACMDIS
2000
ACM
15 years 11 months ago
Experience Prototyping
In this paper, we describe "Experience Prototyping" as a form of prototyping that enables design team members, users and clients to gain first-hand appreciation of exist...
Marion Buchenau, Jane Fulton Suri
CHI
2010
ACM
16 years 1 months ago
MouseLight: bimanual interactions on digital paper using a pen and a spatially-aware mobile projector
MouseLight is a spatially-aware standalone mobile projector with the form factor of a mouse that can be used in combination with digital pens on paper. By interacting with the pro...
Hyunyoung Song, François Guimbretièr...
CSCW
2012
ACM
14 years 2 months ago
Setting the stage for interaction: a tablet application to augment group discussion in a seminar class
We present a tablet-based system to collaboratively track discussion topics and ideas in a seminar-style discussion classroom. Each student uses his or her own tablet to share tex...
Drew Harry, Eric Gordon, Chris Schmandt
APWEB
2005
Springer
16 years 2 days ago
Voice User Interface Design for a Telephone Application Using VoiceXML
VoiceXML is a standard language for developing voice based applications. VoiceXML applications have more advantages over traditional Interactive Voice Response (IVR) systems becaus...
Daniel Mecanovic, Hao Shi