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» Interaction design patterns for computers in sociable use
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ICPR
2002
IEEE
16 years 7 months ago
Graph of Neural Networks for Pattern Recognition
This paper presents a new architecture of neural networks designed for pattern recognition. The concept of induction graphs coupled with a divide-and-conquer strategy defines a Gr...
Hubert Cardot, Olivier Lezoray
CW
2005
IEEE
16 years 4 days ago
Designing Interfaces for art applications
Imagination and creativity have always marked the path in the world of aesthetics; artists, designers and other creative individuals have found in the realm of computers a new can...
Marissa Díaz Pier, Isaac Rudomín Gol...
CHI
2011
ACM
14 years 10 months ago
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
ECCV
2010
Springer
15 years 12 months ago
Programmable Aperture Camera Using LCoS
Since 1960s, aperture patterns have been studied extensively and a variety of coded apertures have been proposed for various applications, including extended depth of field, defocu...
Hajime Nagahara, Changyin Zhou, Takuya Watanabe, H...
ICHIM
2001
91views more  ICHIM 2001»
15 years 8 months ago
A View on the Design of Usable Museum Appliances
This paper poses the problem of designing Museum Appliances (MA), which are usable, i.e. easy to learn and easy to use. A recently proposed model of multimedia Human Computer Inte...
Piero Mussio, Augusto Celentano