Sciweavers

4581 search results - page 162 / 917
» Interaction design patterns for computers in sociable use
Sort
View
ACMACE
2006
ACM
16 years 15 days ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
GI
2001
Springer
15 years 11 months ago
Testing Distributed Component Based Systems Using UML/OCL
We present a pragmatic approach using formal methods to increase the quality of distributed component based systems: Based on UML class diagrams annotated with OCL constraints, co...
Achim D. Brucker, Burkhart Wolff
CHI
2010
ACM
16 years 1 months ago
How to support designers in getting hold of the immaterial material of software
When designing novel GUI controls, interaction designers are challenged by the “immaterial” materiality of the digital domain; they lack tools that effectively support a refle...
Fatih Kursat Ozenc, Miso Kim, John Zimmerman, Step...
CHI
2010
ACM
15 years 12 months ago
Hand in hand with the material: designing for suppleness
Designing for a supple interaction, involving users bodily and emotionally into a ‘dance’ with a system is a challenging task. Any break-ups in interaction become fatal to the...
Petra Sundström, Kristina Höök
CHI
2006
ACM
16 years 7 months ago
Universal design for mobile phones: a case study
In this paper we describe a case study of Universal Design applied to mobile phone physical devices. Using a user-centered design process, we tried to integrate visually-impaired,...
Ornella Plos, Stéphanie Buisine