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» Interaction design patterns for computers in sociable use
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CEC
2007
IEEE
16 years 26 days ago
Evolving tiles for automated self-assembly design
Abstract— Self-assembly is a distributed, asynchronous mechanism that is pervasive across natural systems where hierarchical complex structures are built from the bottom-up. The ...
Germán Terrazas, Marian Gheorghe, Graham Ke...
CHI
2001
ACM
16 years 6 months ago
Folk computing: revisiting oral tradition as a scaffold for co-present communities
In this paper, we introduce Folk Computing: an approach for using technology to support co-present community building inspired by the concept of folklore. We also introduce a new ...
Richard Borovoy, Brian Silverman, Tim Gorton, Matt...
CHI
2009
ACM
16 years 1 months ago
WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system
We present WeSpace – a collaborative work space that integrates a large data wall with a multi-user multi-touch table. WeSpace has been developed for a population of scientists ...
Daniel Wigdor, Hao Jiang, Clifton Forlines, Michel...
EXPERT
2006
105views more  EXPERT 2006»
15 years 6 months ago
Generating Ambient Behaviors in Computer Role-Playing Games
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hun...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
CHI
2011
ACM
14 years 10 months ago
Dealing with death in design: developing systems for the bereaved
Increasingly, systems are being developed and used in ways that involve end of life issues such as death, dying, and bereavement. Yet design considerations and guidelines for tech...
Michael Massimi, Ronald M. Baecker