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» Interaction design patterns for computers in sociable use
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DAC
2007
ACM
16 years 7 months ago
Compact State Machines for High Performance Pattern Matching
Pattern matching is essential to a wide range of applications such as network intrusion detection, virus scanning, etc. Pattern matching algorithms normally rely on state machines...
Piti Piyachon, Yan Luo
DEBU
2006
163views more  DEBU 2006»
15 years 6 months ago
Towards Activity Databases: Using Sensors and Statistical Models to Summarize People's Lives
Automated reasoning about human behavior is a central goal of artificial intelligence. In order to engage and intervene in a meaningful way, an intelligent system must be able to ...
Tanzeem Choudhury, Matthai Philipose, Danny Wyatt,...
TEI
2009
ACM
166views Hardware» more  TEI 2009»
15 years 11 months ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
WICSA
2008
15 years 8 months ago
A Pattern-Based Approach to Development of Service Mediators for Protocol Mediation
Service composition is one of the key objectives for adopting Service Oriented Architecture. Today, web services, however, are not always perfectly compatible and composition mism...
Xitong Li, Yushun Fan, Jian Wang, Li Wang, Feng Ji...
ASSETS
2008
ACM
15 years 7 months ago
Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques
Recent advances in touch screen technology have increased the prevalence of touch screens and have prompted a wave of new touch screen-based devices. However, touch screens are st...
Shaun K. Kane, Jeffrey P. Bigham, Jacob O. Wobbroc...