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» Interaction design patterns for computers in sociable use
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CHI
2009
ACM
16 years 7 months ago
Tactile motion instructions for physical activities
While learning new motor skills, we often rely on feedback from a trainer. Auditive feedback and demonstrations are used most frequently, but in many domains they are inappropriat...
Daniel Spelmezan, Mareike Jacobs, Anke Hilgers, Ja...
CGF
2000
91views more  CGF 2000»
15 years 6 months ago
Floating Points: A method for computing stipple drawings
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of sur...
Oliver Deussen, Stefan Hiller, Cornelius W. A. M. ...
SG
2004
Springer
15 years 12 months ago
A Framework Supporting General Object Interactions for Dynamic Virtual Worlds
Abstract. This work introduces a new interaction framework for dynamic virtual environments. The proposed system is designed to deal with all possible interactions in a virtual wor...
Pieter Jorissen, Wim Lamotte
HRI
2010
ACM
16 years 1 months ago
Exploring emotive actuation and its role in human-robot interaction
— In this paper, we present our research efforts in exploring the role of motion and actuation in human-robot interaction. We define Emotive Actuation, and briefly discuss its fu...
John Harris, Ehud Sharlin
CHI
2003
ACM
16 years 6 months ago
Ambiguity as a resource for design
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engage...
William W. Gaver, Jacob Beaver, Steve Benford