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» Interaction design patterns for computers in sociable use
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CHI
2004
ACM
16 years 6 months ago
Finding meaningful uses for context-aware technologies: the humanistic research strategy
Human?computer interaction (HCI) is undergoing a paradigm change towards interaction that is contextually adapted to rich use situations taking place "beyond the desktop"...
Antti Oulasvirta
ACMSE
2008
ACM
15 years 8 months ago
Mining frequent sequential patterns with first-occurrence forests
In this paper, a new pattern-growth algorithm is presented to mine frequent sequential patterns using First-Occurrence Forests (FOF). This algorithm uses a simple list of pointers...
Erich Allen Peterson, Peiyi Tang
CHI
2009
ACM
16 years 7 months ago
Dancing with myself: the interactive visual canon platform
The canon is a composition pattern with a long history and many forms. The concept of the canon has also been applied to experimental film making and on Japanese television. We de...
Christoph Bartneck, Martijn ten Bhömer, Mathi...
CONTENT
2001
Springer
15 years 11 months ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell
VL
1996
IEEE
120views Visual Languages» more  VL 1996»
15 years 10 months ago
Visual Language Features Supporting Human-Human and Human-Computer Communication
Fundamental to the design of visual languages are the goals of facilitating communication between people and computers, and between people and other people. The Object Block Progr...
Jason E. Robbins, David J. Morley, David F. Redmil...