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» Interaction design patterns for computers in sociable use
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CHI
2003
ACM
16 years 6 months ago
Designing to support communication on the move
We investigated what mobile workers do when they are mobile to achieve their communication goals, using contextual interviews and ethnographically inspired observations in a varie...
Jacqueline Brodie
EURONGI
2008
Springer
15 years 8 months ago
Image Recognition Traffic Patterns for Wireless Multimedia Sensor Networks
The objective of this work is to identify some of the traffic characteristics of Wireless Multimedia Sensor Networks (WMSN). Applications such as video surveillance sensor networks...
Ruken Zilan, José M. Barceló-Ordinas...
CHI
2010
ACM
16 years 1 months ago
Participatory design for sustainable campus living
Participatory design methods have the potential to produce ethical and useful persuasive technologies, particularly in support of environmental sustainability. I present the use a...
Janet Davis
CHI
1999
ACM
15 years 10 months ago
Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments
Thispaper describes our design and implementation of a computer augmented environment that allows users to smoothly interchange digital information among their portable computers,...
Jun Rekimoto, Masanori Saitoh
INTETAIN
2009
Springer
16 years 1 months ago
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only...
Anton Nijholt, Boris Reuderink, Danny Oude Bos