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ACMACE
2004
ACM
15 years 12 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
CHI
2010
ACM
15 years 4 months ago
Protractor: a fast and accurate gesture recognizer
Protractor is a novel gesture recognizer that can be easily implemented and quickly customized for different users. Protractor uses a nearest neighbor approach, which recognizes a...
Yang Li
CVPR
2003
IEEE
16 years 8 months ago
Polydioptric Camera Design and 3D Motion Estimation
Most cameras used in computer vision applications are still based on the pinhole principle inspired by our own eyes. It has been found though that this is not necessarily the opti...
Cornelia Fermüller, Jan Neumann, Yiannis Aloi...
CLUSTER
2002
IEEE
15 years 11 months ago
I/O Analysis and Optimization for an AMR Cosmology Application
In this paper, we investigate the data access patterns and file I/O behaviors of a production cosmology application that uses the adaptive mesh refinement (AMR) technique for it...
Jianwei Li, Wei-keng Liao, Alok N. Choudhary, Vale...
TEI
2012
ACM
331views Hardware» more  TEI 2012»
14 years 2 months ago
Body-centric interaction with mobile devices
Most current mobile technologies require on-screen operations for interacting with devices’ visual contents. However, as a trade-off for mobility, screens usually provide limite...
Xiang 'Anthony' Chen