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» Interaction design patterns for computers in sociable use
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CHI
2004
ACM
16 years 6 months ago
Breaking the book: translating the chemistry lab book into a pervasive computing lab environment
The UK e-Science programme is relying on the evolution of the paper lab book into a pervasive data gathering lab system. To date take up of existing commercial or research lab boo...
Monica M. C. Schraefel, Gareth V. Hughes, Hugo R. ...
BMCBI
2008
129views more  BMCBI 2008»
15 years 6 months ago
Triad pattern algorithm for predicting strong promoter candidates in bacterial genomes
Background: Bacterial promoters, which increase the efficiency of gene expression, differ from other promoters by several characteristics. This difference, not yet widely exploite...
Michael Dekhtyar, Amelie Morin, Vehary Sakanyan
EUPROJECTS
2006
Springer
15 years 10 months ago
Applying the MVC Pattern to Generated User Interfaces with a Focus on Audio
The mobile user can interact with devices in the environment using either the devices themselves or a device she carries with her. This requires an adaption of the user interface t...
Dirk Schnelle, Tobias Klug
CHI
2005
ACM
16 years 6 months ago
Mediating intimacy: designing technologies to support strong-tie relationships
Intimacy is a crucial element of domestic life, and many interactive technologies designed for other purposes have been appropriated for use within intimate relationships. However...
Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, S...
CHI
2011
ACM
14 years 10 months ago
Investigating Phicon feedback in non-visual tangible user interfaces
We investigated ways that users could interact with Phicons in non-visual tabletop tangible user interfaces (TUIs). We carried out a brainstorming and rapid prototyping session wi...
David K. McGookin, Stephen A. Brewster