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» Interaction design patterns for computers in sociable use
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CHI
2010
ACM
16 years 1 months ago
Understanding the space for co-design in riders' interactions with a transit service
The recent advances in web 2.0 technologies and the rapid adoption of smart phones raises many opportunities for public services to improve their services by engaging their users ...
Daisy Yoo, John Zimmerman, Aaron Steinfeld, Anthon...
CHI
2007
ACM
16 years 6 months ago
Recent shortcuts: using recent interactions to support shared activities
We present an empirical study of teams that revealed the amount of extraneous individual work needed to enable collaboration: finding references to other people, finding files to ...
John C. Tang, James Lin, Jeffrey Pierce, Steve Whi...
AAAI
2000
15 years 7 months ago
Predicting UNIX Command Lines: Adjusting to User Patterns
As every user has his own idiosyncrasies and preferences, an interface that is honed for one user may be problematic for another. To accommodate a diverse range of users, many com...
Benjamin Korvemaker, Russell Greiner
SIGMOD
2009
ACM
218views Database» more  SIGMOD 2009»
16 years 6 months ago
DejaVu: declarative pattern matching over live and archived streams of events
DejaVu is an event processing system that integrates declarative pattern matching over live and archived streams of events on top of a novel system architecture. We propose to dem...
Nihal Dindar, Baris Güç, Patrick Lau, ...
ICMI
2009
Springer
123views Biometrics» more  ICMI 2009»
16 years 1 months ago
Learning and predicting multimodal daily life patterns from cell phones
In this paper, we investigate the multimodal nature of cell phone data in terms of discovering recurrent and rich patterns in people’s lives. We present a method that can discov...
Katayoun Farrahi, Daniel Gatica-Perez