Sciweavers

4581 search results - page 146 / 917
» Interaction design patterns for computers in sociable use
Sort
View
GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
15 years 12 months ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato
PPOPP
1993
ACM
15 years 10 months ago
Experiences Using the ParaScope Editor: an Interactive Parallel Programming Tool
The ParaScope Editor is an interactive parallel programming tool that assists knowledgeable users in developing scienti c Fortran programs. It displays the results of sophisticate...
Mary W. Hall, Timothy J. Harvey, Ken Kennedy, Nath...
UIST
2003
ACM
15 years 11 months ago
Synchronous gestures for multiple persons and computers
This research explores distributed sensing techniques for mobile devices using synchronous gestures. These are patterns of activity, contributed by multiple users (or one user wit...
Ken Hinckley
ICSE
1997
IEEE-ACM
15 years 10 months ago
Visualizing Interactions in Program Executions
Implementing, validating, modifying, or reengineering an object-oriented system requires an understanding of the object and class interactions which occur as a program executes. T...
Dean F. Jerding, John T. Stasko, Thomas Ball
CHI
2009
ACM
16 years 7 months ago
SiteLens: situated visualization techniques for urban site visits
Urban designers and urban planners often conduct site visits prior to a design activity to search for patterns or better understand existing conditions. We introduce SiteLens, an ...
Sean White, Steven Feiner