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» Interaction design patterns for computers in sociable use
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SIGCSE
1999
ACM
145views Education» more  SIGCSE 1999»
15 years 10 months ago
Using JFLAP to interact with theorems in automata theory
An automata theory course can be taught in an interactive, hands-on manner using a computer. At Duke we have been using the software tool JFLAP to provide interaction and feedback...
Eric Gramond, Susan H. Rodger
CHI
2008
ACM
16 years 6 months ago
AutoCardSorter: designing the information architecture of a web site using latent semantic analysis
In this paper, we describe an innovative tool that supports the design and evaluation of the information architecture of a Web site. The tool uses Latent Semantic Analysis and hie...
Christos Katsanos, Nikolaos K. Tselios, Nikolaos M...
CHI
2007
ACM
16 years 6 months ago
Using activity theory to develop a design framework for rural development
Many attempts to bridge the digital divide between lesser-developed countries (LDC) through Information & Communication Technology (ICT) projects have had little success. With...
Arvind Ashok, Christian Beck
AUIC
2006
IEEE
16 years 17 days ago
Evaluation of a universal interaction and control device for use within multiple heterogeneous display ubiquitous environments
This paper provides an insight into the usability of our Universal Interaction Controller (UIC), a user interface device designed to support interactions in ubiquitous computing e...
Hannah Slay, Bruce H. Thomas
KDD
2009
ACM
347views Data Mining» more  KDD 2009»
16 years 1 months ago
FpViz: a visualizer for frequent pattern mining
Over the past 15 years, numerous algorithms have been proposed for frequent pattern mining as it plays an essential role in many knowledge discovery and data mining (KDD) tasks. M...
Carson Kai-Sang Leung, Christopher L. Carmichael