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» Interaction design patterns for computers in sociable use
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ACMDIS
2000
ACM
15 years 11 months ago
Improving Electronic Guidebook Interfaces Using a Task-Oriented Design Approach
Item selection is a key problem in electronic guidebook design. Many systems do not apply so-called “context-awareness” technologies to infer user interest, placing the entire...
Paul M. Aoki, Allison Woodruff
CHI
2007
ACM
16 years 6 months ago
The digital music box: using cultural and critical theory to inform design
This work draws on studies which explore resistance to the music industry's construal of copying music files as theft. Following a previous ethnography on participants' ...
Mark Blythe
IUI
2010
ACM
16 years 3 months ago
Interactive machine translation using a web-based architecture
In this paper we present a new way of translating documents by using a Web-based system. An interactive approach is proposed as an alternative to post-editing the output of a mach...
Daniel Ortiz-Martínez, Luis A. Leiva, Vicen...
EHCI
2004
15 years 7 months ago
Using Interaction Style to Match the Ubiquitous User Interface to the Device-to-Hand
Ubiquitous computing requires a multitude of devices to have access ame services. Abstract specifications of user interfaces are designed to separate the definition of a user inter...
Stephen W. Gilroy, Michael D. Harrison
MHCI
2009
Springer
16 years 1 months ago
The use of mobile contact list applications and a context-oriented framework to support their design
Contact lists are one of the most frequently used applications on mobile devices. They are used not only as contact detail repositories, but also as temporary information storage ...
Andreas Komninos, Dimitrios Liarokapis