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» Interaction design patterns for computers in sociable use
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OZCHI
2006
ACM
16 years 13 days ago
AuraOrb: using social awareness cues in the design of progressive notification appliances
One of the problems with notification appliances is that they can be distracting when providing information not of immediate interest to the user. In this paper, we present AuraOr...
Mark Altosaar, Roel Vertegaal, Changuk Sohn, Danie...
CHI
2003
ACM
16 years 6 months ago
Investigating police patrol practice for design of IT
This paper describes an ongoing research project aiming to find design implications for information technology supporting police patrol work. A field study of approximately 300 ho...
Urban Nulden
ICCS
2004
Springer
15 years 12 months ago
Improvements to Response-Surface Based Vehicle Design Using a Feature-Centric Approach
In this paper, we present our vision for a framework to facilitate computationally-based aerospace vehicle design by improving the quality of the response surfaces that can be deve...
David Thompson, Srinivasan Parthasarathy, Raghu Ma...
MM
1996
ACM
168views Multimedia» more  MM 1996»
15 years 10 months ago
Do Story Agents Use Rocking Chairs? The Theory and Implementation of One Model for Computational Narrative
Narrative structure models are useful tools for understanding how and why narratives of any medium affect an audience's level of participation in their role of story reconstr...
Kevin M. Brooks
ACMACE
2010
ACM
15 years 1 months ago
The "Alberto's Gravimente Toys": children's fiction on technological design
This paper presents the design process of a learning game puzzle based on environmental sustainability themes for children (primary school). To control the game, children use Albe...
Marta Ferraz, Teresa Romão, António ...