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» Interaction design patterns for computers in sociable use
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ATAL
2009
Springer
15 years 7 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis
FPLAY
2008
15 years 8 months ago
Using conflict theory to model complex societal interactions
Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
Ben Medler, Joe Fitzgerald, Brian Magerko
DSVIS
2003
Springer
15 years 11 months ago
Addressing Marketing Requirements in User-Interface Design for Multiple Platforms
The commercial use of the Internet for service provision has deeply changed the environment where human-computer interaction takes place. Web interfaces are now integrated in overa...
Lia Patrício, João Falcão e C...
APCHI
2004
IEEE
15 years 10 months ago
Designing for Flow in a Complex Activity
One component of a user's interaction with computer systems is commonly referred to as `flow'. Flow is an important consideration in interactive system design as it enca...
Jon M. Pearce, Steve Howard
ATAL
2006
Springer
15 years 10 months ago
Using CHI-scores to reward honest feedback from repeated interactions
Online communities increasingly rely on reputation information to foster cooperation and deter cheating. As rational agents can often benefit from misreporting their observations,...
Radu Jurca, Boi Faltings