Sciweavers

4581 search results - page 129 / 917
» Interaction design patterns for computers in sociable use
Sort
View
ACIVS
2005
Springer
16 years 16 hour ago
Interactive Object-Based Retrieval Using Relevance Feedback
In this paper we present an interactive, object-based video retrieval system which features a novel query formulation method that is used to iteratively refine an underlying model...
Sorin Sav, Hyowon Lee, Noel E. O'Connor, Alan F. S...
CHI
2003
ACM
16 years 6 months ago
Augmenting a retail environment using steerable interactive displays
This paper describes a prototype retail environment in which information interactions occur in situ, within the actual space of the merchandise. By combining a steerable projected...
Noi Sukaviriya, Mark Podlaseck, Rick Kjeldsen, Ant...
ACMIDC
2009
15 years 10 months ago
"Playing with" museum exhibits: designing educational games mediated by mobile technology
In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
Nikoleta Yiannoutsou, Ioanna Papadimitriou, Vassil...
IJSN
2007
120views more  IJSN 2007»
15 years 6 months ago
On the design of secure protocols for hierarchical sensor networks
Wireless sensor networks (WSNs) are ad hoc networks comprised mainly of small sensor nodes with limited resources, and can be used to monitor areas of interest. In this paper, we p...
Leonardo B. Oliveira, Hao Chi Wong, Antonio Alfred...
CHI
2011
ACM
14 years 10 months ago
Publics in practice: ubiquitous computing at a shelter for homeless mothers
Today, commodity technologies like mobile phones—once symbols of status and wealth—have become deeply woven into social and economic participation in Western society. Despite ...
Christopher A. Le Dantec, Robert G. Farrell, Jim C...