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» Interaction design patterns for computers in sociable use
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EICS
2009
ACM
15 years 11 months ago
Initial evaluation of a bare-hand interaction technique for large displays using a webcam
dTouch is a novel 3D pointing system that allows interaction with large displays from the use of a single webcam. An initial evaluation demonstrating the feasibility of our pointi...
Kelvin Cheng, Masahiro Takatsuka
UIST
2003
ACM
15 years 11 months ago
VisionWand: interaction techniques for large displays using a passive wand tracked in 3D
A passive wand tracked in 3D using computer vision techniques is explored as a new input mechanism for interacting with large displays. We demonstrate a variety of interaction tec...
Xiang Cao, Ravin Balakrishnan
CHI
2002
ACM
16 years 6 months ago
A framework for locomotional design: toward a generative design theory
Generative design theories are needed to b ridge the gaps between pure scientific knowledge, individual ("point") designs and systematic generation of viable design alte...
Susanne Jul
CEEMAS
2001
Springer
15 years 11 months ago
MAS Oriented Patterns
Multiagent systems (MAS) are spreading, in the academic world as well as in industry. Nevertheless, MAS design is still a problem. The agent community now has some experience. So, ...
Sylvain Sauvage
NIPS
2004
15 years 7 months ago
Using Machine Learning to Break Visual Human Interaction Proofs (HIPs)
Machine learning is often used to automatically solve human tasks. In this paper, we look for tasks where machine learning algorithms are not as good as humans with the hope of ga...
Kumar Chellapilla, Patrice Y. Simard