Sciweavers

4581 search results - page 125 / 917
» Interaction design patterns for computers in sociable use
Sort
View
ICCHP
2010
Springer
15 years 5 months ago
CanSpeak: A Customizable Speech Interface for People with Dysarthric Speech
Current Automatic Speech Recognition (ASR) systems designed to recognize dysarthric speech require an investment in training that involves considerable effort and must be repeated ...
Foad Hamidi, Melanie Baljko, Nigel Livingston, Leo...
CHI
2011
ACM
14 years 10 months ago
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
This is a critical design paper offering a possible scenario of use intended to provoke reflection about values and politics of design in persuasive computing. We describe the des...
Stephen Purpura, Victoria Schwanda, Kaiton William...
CHI
2005
ACM
16 years 6 months ago
Extensible input handling in the subArctic toolkit
The subArctic user interface toolkit has extensibility as one of its central goals. It seeks not only to supply a powerful library of reusable interactive objects, but also make i...
Scott E. Hudson, Jennifer Mankoff, Ian E. Smith
DAC
1996
ACM
15 years 10 months ago
Pseudorandom-Pattern Test Resistance in High-Performance DSP Datapaths
The testability of basic DSP datapath structures using pseudorandom built-in self-test techniques is examined. The addition of variance mismatched signals is identified as a testi...
Laurence Goodby, Alex Orailoglu
MHCI
2009
Springer
16 years 1 months ago
Please touch the exhibits!: using NFC-based interaction for exploring a museum
Museums often use mobile devices and applications to let visitors explore their exhibits and interact with them in order to make the user experience more immersive and enjoyable. ...
Magdalena Blöckner, Svetlana Danti, Jennifer ...