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» Interaction design patterns for computers in sociable use
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HRI
2009
ACM
16 years 1 months ago
The snackbot: documenting the design of a robot for long-term human-robot interaction
We present the design of the Snackbot, a robot that will deliver snacks in our university buildings. The robot is intended to provide a useful, continuing service and to serve as ...
Min Kyung Lee, Jodi Forlizzi, Paul E. Rybski, Fred...
CHI
2008
ACM
16 years 6 months ago
Aligning temporal data by sentinel events: discovering patterns in electronic health records
Electronic Health Records (EHRs) and other temporal databases contain hidden patterns that reveal important cause-and-effect phenomena. Finding these patterns is a challenge when ...
Taowei David Wang, Catherine Plaisant, Alexander J...
HCI
2009
15 years 4 months ago
Supporting Scenario-Based Product Design and Its Adapters: An Informal Framework for Scenario Creation and Use
This paper proposes a support tool for designers who have realized the potential benefits of using a scenario-based approach, yet need a more concrete guidance for its implementati...
Irene Anggreeni, Mascha van der Voort
ACMDIS
2008
ACM
15 years 8 months ago
Interface designs for pen-based mobile video browsing
In this paper, we describe two interface designs for mobile video browsing on pen-based handheld devices. Both feature different interaction types, such as speed- and position-bas...
Wolfgang Hürst, Georg Götz
BALT
2006
15 years 10 months ago
Pattern Repositories for Software Engineering Education
Abstract. Modern software engineering attacks its complexity problems by applying well-understood development principles. In particular, the systematic adoption of design patterns ...
Hans-Werner Sehring, Sebastian Bossung, Patrick Hu...