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» Interaction design patterns for computers in sociable use
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DIS
2003
Springer
15 years 11 months ago
Prediction of Molecular Bioactivity for Drug Design Using a Decision Tree Algorithm
Abstract. A machine learning-based approach to the prediction of molecular bioactivity in new drugs is proposed. Two important aspects are considered for the task: feature subset s...
Sanghoon Lee, Jihoon Yang, Kyung-Whan Oh
CHI
2005
ACM
16 years 6 months ago
Interaction design for literature-based discovery
Rapid growth in the scientific literature makes it increasingly difficult for scientists to keep abreast of findings outside their own narrowing fields of expertise. To help biome...
Meredith M. Skeels, Kiera Henning, Meliha Yetisgen...
GECCO
2005
Springer
141views Optimization» more  GECCO 2005»
15 years 12 months ago
Constructing good learners using evolved pattern generators
Self-organization of brain areas in animals begins prenatally, evidently driven by spontaneously generated internal patterns. The neural structures continue to develop postnatally...
Vinod K. Valsalam, James A. Bednar, Risto Miikkula...
CHI
2011
ACM
14 years 10 months ago
User-defined motion gestures for mobile interaction
Modern smartphones contain sophisticated sensors to monitor three-dimensional movement of the device. These sensors permit devices to recognize motion gestures— deliberate movem...
Jaime Ruiz, Yang Li, Edward Lank
CHI
2003
ACM
16 years 6 months ago
Mobile computing in the retail arena
Although PDAs typically run applications in a "standalone" mode, they are increasingly equipped with wireless communications, which makes them useful in new domains. Thi...
Erica Newcomb, Toni Pashley, John T. Stasko