Sciweavers

8731 search results - page 436 / 1747
» Interaction design in the wild
Sort
View
CHI
2009
ACM
16 years 7 months ago
Fighting for control: children's embodied interactions when using physical and digital representations
Tabletop and tangible interfaces are often described in terms of their support for shared access to digital resources. However, it is not always the case that collaborators want t...
Paul Marshall, Rowanne Fleck, Amanda Harris, Joche...
CHI
2008
ACM
16 years 7 months ago
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 p...
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Gi...
CHI
2006
ACM
16 years 7 months ago
Barista: An implementation framework for enabling new tools, interaction techniques and views in code editors
Recent advances in programming environments have focused on improving programmer productivity by utilizing the inherent structure in computer programs. However, because these envi...
Andrew Jensen Ko, Brad A. Myers
CHI
2006
ACM
16 years 7 months ago
Direct pointer: direct manipulation for large-display interaction using handheld cameras
This paper describes the design and evaluation of a technique, Direct Pointer, that enables users to interact intuitively with large displays using cameras equipped on handheld de...
Hao Jiang, Eyal Ofek, Neema Moraveji, Yuanchun Shi
CHI
2006
ACM
16 years 7 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang