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CHINZ
2005
ACM
15 years 8 months ago
The territory is the map: designing navigational aids
It has been shown that people encounter difficulties in using representations and devices designed to assist navigating unfamiliar terrain. Literature review and self-reported vis...
Nicola J. Bidwell, Christopher Lueg, Jeff Axup
BCSHCI
2008
15 years 8 months ago
Walk 2 Win: towards designing a mobile game for elderly's social engagement
In this paper we describe a user-centered approach to designing and evaluating a socially interactive mobile game for the elderly. The objective of the game is to encourage the el...
Omar Mubin, Suleman Shahid, Abdullah Al Mahmud
HCI
2007
15 years 8 months ago
Designing a Direct Manipulation HUD Interface for In-Vehicle Infotainment
This paper introduces a novel design approach for an automotive direct manipulation interface. The proposed design, as applied in a fullwindshield Head-Up Display system, aims to i...
Vassilis Charissis, Martin Naef, Stylianos Papanas...
HCI
2007
15 years 8 months ago
User-Centred Design Approach for a Community Website with Social Software
Social software and web 2.0 live on the fact that people want to share and collaborate. This feeling of connecting with each other as well as helping and sharing information can be...
Ilse Bakx
PERVASIVE
2006
Springer
15 years 6 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin