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FLAIRS
2009
15 years 4 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
HCI
2009
15 years 4 months ago
The 'H' in HCI: Enhancing Perception of Interaction through the Performative
Abstract. Motion sensing technologies are well developed at the biomechanical (motion capture) and geo-locative (GPS) scales. However, there are many degrees of scale between these...
Simon Biggs, Mariza Dima, Henrik Ekeus, Sue Hawksl...
ICCV
2007
IEEE
16 years 8 months ago
Interacting with Projected Media on Deformable Surfaces
This paper presents a novel human-computer interface for projector/camera-based applications that uses a deformable interaction surface. We discuss its design and implementation w...
Siska Fitriani, Wooi-Boon Goh
CHI
2007
ACM
16 years 7 months ago
The impact of digital iconic realism on anonymous interactants' mobile phone communication
In this paper, I describe progress in research designed to explore the effect of the combination of behavioral and visual fidelity of avatars on users' social presence in syn...
Sin-Hwa Kang
CHI
2002
ACM
16 years 7 months ago
A tool-based interactive drawing environment
Graphical user interfaces rely heavily on the tool metaphor. In most drawing systems, for example, functions are organized as they might be on a workbench; buttons associated with...
Robert St. Amant, Thomas E. Horton