Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Few research studies focus on how the use of assistive technologies is affected by social interaction among people. We present an interview study of 20 individuals to determine ho...
Although technology for communication has evolved tremendously over the past decades, mobility impaired individuals still face many difficulties interacting with communication serv...
Carlos Galinho Pires, Fernando Miguel Pinto, Eduar...
In this paper, design and implementation issues of the real-time interactive multimedia distance learning system, which supports the W3C SMIL standard for presenting the real-time...
Emergent interactions that are expressed by the movements of two agents are discussed in this paper. The common coding principle is used to show how the mirror neuron system may fa...