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HCI
2009
15 years 4 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
HCI
2009
15 years 4 months ago
Effects of Design Elements in Magazine Advertisements
In this study, unlike previous studies where participants were instructed to pay attention to the advertisements, we set up a more naturalistic situation of reading magazine. Five ...
Young Sam Ryu, Taewon Suh, Sean Dozier
HCI
2011
14 years 10 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
CHI
2009
ACM
16 years 7 months ago
Design and adoption of social collaboration software within businesses
Social networking and collaboration sites are having a large impact on people's personal lives. These same applications, similar functions and related experiences are being a...
Jason Blackwell, John Sheridan, Keith Instone, Dav...
CHI
2007
ACM
16 years 7 months ago
Software design and engineering as a social process
Traditionally, software engineering processes are based on a formalist model that emphasizes strict documentation, procedural and validation standards. Although this is a poor fit...
William A. Stubblefield, Tania L. Carson