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» Interaction design in the wild
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CHI
2006
ACM
16 years 7 months ago
Discovering design drivers for mobile media solutions
We conducted user studies in 2000 and 2004 into digital media use, and discovered a number of constant findings even though the studies were separate both in geographically and ch...
Akseli Anttila, Younghee Jung
CHI
2010
ACM
16 years 1 months ago
Contacts 3.0: bringing together research and design teams to reinvent the phonebook
We present a narrative of the design of Contacts 3.0, a service and updated phonebook application on a mobile device that combines on-device communication with communication from ...
Frank R. Bentley, JoEllen Kames, Rafiq Ahmed, Rhia...
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CHI
2009
ACM
16 years 1 months ago
Designing with children with severe motor impairments
Children with severe motor impairments such as with disabilities resulting from severe cerebral palsy benefit greatly from assistive technology, but very little guidance is availa...
Anthony J. Hornof
DIGRA
2003
Springer
15 years 11 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
CHI
1998
ACM
15 years 10 months ago
Designing Audio Aura
In this paper, we describe the process behind the design of Audio Aura. The goal of Audio Aura is to provide serendipitous information, via background auditory cues, that is tied ...
Elizabeth D. Mynatt, Maribeth Back, Roy Want, Mich...