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CHI
2008
ACM
16 years 7 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2006
ACM
16 years 7 months ago
Design and experimental analysis of continuous location tracking techniques for Wizard of Oz testing
Wizard of Oz (WOz) testing has shown promise as an effective way to test location-enhanced applications. However, it is challenging to conduct a location-based WOz test because of...
Yang Li, Evan Welbourne, James A. Landay
CHI
2005
ACM
16 years 7 months ago
Design requirements for more flexible structured editors from a study of programmers' text editing
A detailed study of Java programmers' text editing found that the full flexibility of unstructured text was not utilized for the vast majority of programmers' character-...
Andrew Jensen Ko, Htet Htet Aung, Brad A. Myers
CHI
2004
ACM
16 years 7 months ago
Collision warning design to mitigate driver distraction
As computers and other information technology move into cars and trucks, distraction-related crashes are likely to become an important problem. This paper begins to address this p...
John D. Lee, Joshua D. Hoffman, Elizabeth Hayes
CHI
2010
ACM
15 years 12 months ago
Cooking with robots: designing a household system working in open environments
We propose a cooking system that operates in an open environment. The system cooks a meal by pouring various ingredients into a boiling pot on an induction heating cooker and adju...
Yuta Sugiura, Daisuke Sakamoto, Anusha Indrajith W...