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ACMDIS
2008
ACM
15 years 8 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
BCSHCI
2008
15 years 8 months ago
Provoking creative design: making it scale
Creativity is indispensable for more innovative interactive system development. This tutorial is relevant to anyone involved in large projects that are exploiting new technologies...
Neil A. M. Maiden, Sara Jones
AIEDU
2006
89views more  AIEDU 2006»
15 years 6 months ago
Learner Centred Design in the Adventure Author Project
Involving stakeholders at an early stage of learning environment design enables researchers to base a system around the needs of learners. By working directly with learners, resear...
Seth Goolnik, Judy Robertson, Judith Good
CHI
2011
ACM
14 years 10 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
NORDICHI
2006
ACM
16 years 13 days ago
SpiraList: a compact visualization technique for one-handed interaction with large lists on mobile devices
This paper presents SpiraList, a focus+context visualization technique for interacting with large lists on handheld devices. SpiraList has been specifically designed to fit the co...
Stéphane Huot, Eric Lecolinet