This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
While the canonical behavior of today’s home Internet users involves several residents concurrently executing diverse Internet applications, the most common home configuration ...
Jon Gretarsson, Feng Li, Mingzhe Li, Ashish Samant...
This paper presents the Simple Packet Combining (SPaC) error-correction scheme for wireless sensor networks. Nodes buffer corrupt packets, and when two or more corrupt versions o...
On the desktop, an application can expect to control its user interface down to the last pixel, but on the World Wide Web, a content provider has no control over how the client wi...
Michael Bolin, Matthew Webber, Philip Rha, Tom Wil...
The stories vs. games debate has been prominent during the early years of game studies, and few other perspectives have been introduced to the discussion. In the paper, Game Resea...