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ICSE
1994
IEEE-ACM
15 years 10 months ago
Applying Formal Methods for Human Error Tolerant Design
Abstract. This paper describes recent work concerned with the speci cation of requirements on interactive systems and the de nition of user-level properties of such systems. A form...
Bob Fields, Peter C. Wright, Michael D. Harrison
CHI
2006
ACM
16 years 7 months ago
The many faces of consistency in cross-platform design
e, which has been published in the Extended Abstracts of the conference proceedings. The second chapter is a summary of the position papers that has been issued just before the wor...
Kai Richter, Jeffrey Nichols, Krzysztof Gajos, Ahm...
VIP
2001
15 years 8 months ago
Modelling and Design of VAML
Non-linear interactive access to video is very important in video information management. The term non-linear refers to that there are more than one video streams delivering to us...
Congrong Liu, Jesse S. Jin
HCI
2011
14 years 10 months ago
The Crowdsourcing Design Space
Crowdsourcing is a new kind of organizational structure, one that is conducive to large amounts of short parallel work: thousands of individuals may work for several minutes on tas...
Yasuaki Sakamoto, Yuko Tanaka, Lixiu Yu, Jeffrey V...
143
Voted
CHI
2009
ACM
16 years 7 months ago
Designing for and with diaspora: a case study of work for the truth and reconciliation commission of liberia
We describe our experiences in designing new media technologies in cooperation with Liberia's Truth and Reconciliation Commission. This work includes two major projects: a dy...
Michael L. Best, Thomas N. Smyth, Daniel Serrano-B...