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ACMACE
2006
ACM
16 years 23 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
MOBICOM
2006
ACM
16 years 23 days ago
Enabling distributed throughput maximization in wireless mesh networks: a partitioning approach
This paper considers the interaction between channel assignment and distributed scheduling in multi-channel multiradio Wireless Mesh Networks (WMNs). Recently, a number of distrib...
Andrew Brzezinski, Gil Zussman, Eytan Modiano
UIST
2006
ACM
16 years 22 days ago
CueTIP: a mixed-initiative interface for correcting handwriting errors
With advances in pen-based computing devices, handwriting has become an increasingly popular input modality. Researchers have put considerable effort into building intelligent rec...
Michael Shilman, Desney S. Tan, Patrice Simard
SMA
2005
ACM
239views Solid Modeling» more  SMA 2005»
16 years 10 days ago
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applications contain many tubular parts, protrusions, engravings, embossings, folds, a...
Ignacio Llamas, Alexander Powell, Jarek Rossignac,...
CSCW
2004
ACM
16 years 6 days ago
Lessons from the reMail prototypes
Electronic mail has become the most widely-used application for business productivity and communication, yet many people are frustrated with their email. Though email usage has ch...
Dan Gruen, Steven L. Rohall, Suzanne O. Minassian,...
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