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DSN
2000
IEEE
15 years 10 months ago
Implementing Flexible Object Group Invocation in Networked Systems
Distributed applications should be able to make use of an object group service in a number of application specific ways. Three main modes of interactions can be identified: (i) re...
Graham Morgan, Santosh K. Shrivastava
ICPR
2004
IEEE
16 years 7 months ago
A Strongly Coupled Architecture for Contextual Object and Scene Identification
The context-centered approach to object detection and recognition is based on the intuition that the contextual information of real-world scenes provides relevant information for ...
James J. Clark, Tina Ehtiati
PUC
2002
165views more  PUC 2002»
15 years 5 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
SIGGRAPH
2010
ACM
15 years 10 months ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
ROBOCUP
2004
Springer
117views Robotics» more  ROBOCUP 2004»
15 years 11 months ago
Map-Based Multiple Model Tracking of a Moving Object
In this paper we propose an approach for tracking a moving target using Rao-Blackwellised particle filters. Such filters represent posteriors over the target location by a mixtur...
Cody C. T. Kwok, Dieter Fox