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AEI
2007
119views more  AEI 2007»
15 years 7 months ago
Anxiety-based affective communication for implicit human-machine interaction
: An implicit human-machine interaction communication framework that is sensitive to human affective states is presented. The overall goal is to achieve detection and recognition o...
Pramila Rani, Nilanjan Sarkar, Julie Adams
HCI
2009
15 years 4 months ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier
ASWEC
2004
IEEE
15 years 10 months ago
Linking UML Models of Design and Requirement
In this paper, both a UML model of requirement and a UML model of a design are defined as a pair of class diagram and a family of sequence diagrams. We then give an unified semant...
Jing Liu, Zhiming Liu, Jifeng He, Xiaoshan Li
HCI
2009
15 years 4 months ago
A Study on the Design of Voice Navigation of Car Navigation System
This study tries to find the designing blind spots of the voice prompt function in the current car navigation systems and make improvement suggestions. The experimental plan was im...
Chih-Fu Wu, Wan-Fu Huang, Tung-Chen Wu
HICSS
2003
IEEE
153views Biometrics» more  HICSS 2003»
16 years 5 days ago
Automatic Mediation between Incompatible Component Interaction Styles
Incompatibility of component interaction styles is identified as a major obstacle to interoperability when using off-the-shelf components or dealing with legacy software in compos...
Klaus-Peter Löhr