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CHI
2011
ACM
14 years 10 months ago
Investigating Phicon feedback in non-visual tangible user interfaces
We investigated ways that users could interact with Phicons in non-visual tabletop tangible user interfaces (TUIs). We carried out a brainstorming and rapid prototyping session wi...
David K. McGookin, Stephen A. Brewster
SOFTVIS
2010
ACM
15 years 7 months ago
3D kiviat diagrams for the interactive analysis of software metric trends
Previous techniques for visualizing time-series of multivariate data mostly plot the time along additional axes, are often complex, and does not support intuitive interaction. In ...
Andreas Kerren, Ilir Jusufi
AUIC
2006
IEEE
16 years 26 days ago
Evaluation of a universal interaction and control device for use within multiple heterogeneous display ubiquitous environments
This paper provides an insight into the usability of our Universal Interaction Controller (UIC), a user interface device designed to support interactions in ubiquitous computing e...
Hannah Slay, Bruce H. Thomas
INTERACT
2003
15 years 8 months ago
Godzilla: Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work
The rapid development of information technology has enabled many systems that support creative work. However, it has gradually become obvious that the latest information systems h...
Shun'ichi Tano, T. Kodera, T. Nakashima, I. Kawano...
MHCI
2007
Springer
16 years 28 days ago
Understanding human-battery interaction on mobile phones
Mobile phone users have to deal with limited battery lifetime through a reciprocal process we call human-battery interaction (HBI). We conducted three user studies in order to und...
Ahmad Rahmati, Angela Qian, Lin Zhong