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NETGAMES
2006
ACM
16 years 17 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
SIGIR
2006
ACM
16 years 17 days ago
Feature diversity in cluster ensembles for robust document clustering
The performance of document clustering systems depends on employing optimal text representations, which are not only difficult to determine beforehand, but also may vary from one ...
Xavier Sevillano, Germán Cobo, Francesc Al&...
164
Voted
VRST
2006
ACM
16 years 17 days ago
Using neuromuscular electrical stimulation for pseudo-haptic feedback
This paper focuses at the usage of neuromuscular electrical stimulation (NMES) for achieving pseudo-haptic feedback. By stimulating the motor nerves, muscular contractions can be ...
Ernst Kruijff, Dieter Schmalstieg, Steffi Beckhaus
W4A
2006
ACM
16 years 17 days ago
GraSSML: accessible smart schematic diagrams for all
Graphical representations are a powerful way of conveying information. Their use has made life much easier for most sighted users, but people with disabilities or users who work i...
Zaineb Ben Fredj, David A. Duce
ICPR
2010
IEEE
16 years 7 days ago
Discriminative Level Set for Contour Tracking
Conventional contour tracking algorithms with level set often use generative models to construct the energy function. For tracking through cluttered and noisy background, however,...
Wei Li
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